Course Detail

Scratch (Block Based Coding)

Image

Block-Based Coding (Scratch)

General Information



  • Tools: Scratch (MIT platform).

  • Materials: Step-by-step guides for creating games and animations, project templates.

Module 1: Introduction to Scratch and Programming Basics


Objective: Familiarize students with Scratch, basic coding concepts, and the Scratch interface.

Lessons:



  • Lesson 1: Introduction to Scratch and Block-Based Coding

    • What is Scratch and why is it used for learning programming?

    • Understanding the Scratch interface: stage, sprites, scripts, and blocks.



  • Lesson 2: Setting Up Scratch and Creating a New Project

    • Create a new Scratch project.

    • Explore the Scratch workspace, toolbar, and blocks.



  • Lesson 3: Sprites and Costumes

    • What are sprites and costumes?

    • How to select, edit, and add new sprites.

    • Assigning animations to sprites using different costumes.



  • Lesson 4: Understanding the "Events" Block

    • The role of events in interactive applications.

    • Using the "when green flag clicked" and "when key pressed" blocks.



  • Lesson 5: Basic Movements: The "Motion" Blocks

    • How to use the "move" and "glide" blocks for sprite movement.

    • Practical: Make a sprite move across the screen.



Module 2: Game Development Basics with Scratch


Objective: Introduce students to game design concepts and develop basic interactive games using Scratch.

Lessons:



  • Lesson 1: Introduction to Game Design

    • The elements of a game: characters, objectives, obstacles, and levels.

    • How Scratch can be used to create games.



  • Lesson 2: Setting Up Your Game Project

    • Create a new game project in Scratch.

    • Define your game’s objective and design your game screen.



  • Lesson 3: Working with Sprites for Game Characters

    • Designing characters with Scratch sprites.

    • Use multiple costumes and animations for characters.



  • Lesson 4: Using the "Control" and "Sensing" Blocks for Interactions

    • How to use the "touching" and "mouse-pointer" sensing blocks to detect user actions.

    • Practical: Make a character respond to keyboard input.



Module 3: Advanced Projects and Creative Coding with Scratch


Objective: Expand students' skills by introducing more advanced features and creative projects, including animations and advanced games.

Lessons:



  • Lesson 1: Introduction to Advanced Projects

    • Overview of advanced projects: games, interactive stories, and animations.

    • Setting creative goals for a project.



  • Lesson 2: Working with Multiple Sprites and Backdrops

    • Use multiple sprites for characters, enemies, and background elements.

    • Switching backdrops during the game.



  • Lesson 3: Advanced Movements and Animations

    • Combining multiple movement blocks to create complex animations.

    • Use "glide" and "turn" blocks for fluid sprite motion.



  • Lesson 4: Complex Game Mechanics (Lives, Health, and Time)

    • Implement lives and health systems using variables.

    • Add time limits or countdowns to add challenges.



Additional Features



  • Weekly Assignments: Develop projects based on the lessons to reinforce skills.

  • Quizzes: Assess understanding of Scratch blocks, game mechanics, and coding concepts.

  • Capstone Project: Create a fully functional interactive game or animation for a final presentation.

  • Resources: Access to project templates, Scratch tutorials, and online community support for feedback.

Course Features

Duration
55m Per session
Fee
$20.00

Recent Courses

Smartphone Photography
Smartphone Photography
Cinematography and Filmmaking
Cinematography and Filmmaking
Blockchain & Cryptocurrency
Blockchain & Cryptocurrency

DigiMentor

Subscribe to our News Letter

Stay updated for new opportunities and you favorite courses.

Signup for a Free Class

DigiMentor

For Teachers

Copyright © 2025 DigiMentor All Rights Reserved.

Designed by DigiMentor IT team